22-REGT/tq (GDM)
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 Battle Groups

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Triamix



Posts : 3
Join date : 2010-04-25

PostSubject: Battle Groups   Tue Apr 27, 2010 11:37 pm

We are looking for people to create battle teams for this to be effective we need 2 to 3 players per team with similar points levels and active. With effective groups we can reap the rewards on the battlefield. I will put a thread on the alliance forum so you can help find your groups. If you have any questions feel free to ask.


cheers

Happy Hunting
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Devilment
Admin
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Posts : 29
Join date : 2010-04-21
Location : a hill in the wild west

PostSubject: Re: Battle Groups   Wed Apr 28, 2010 2:22 pm

Just looking at your points rang you have about six players around your points. Being in an alliance you should be able to work with anyone of these guys. It hard cos of peeps playing habits i think. We once tried to get all our members too attack another alliance on the same day and time. All were given a few weeks notice to get ready with oil ammo ect, but when the time came there were a lot of peeps saying they had no oil, or they just didnt do anything at all .
Admittedly there was confusion as to who the target was at the last moment and some players attacked the wrong target (thinking it was the right one lol).

I understand players above 3mill points being wary of attacking willy nilly cos of the amount of defence units the target may have. This is even more so when your in the top 100 .
At the the 2mill and bellow range its not that hard to get enough oil for an att and a lot of players are easy targets,, ie ,,no deff units researched and still small banks. So im wondering, do you need battle groups in an alliance of 22 or do the other memmbers need a boot up the ass.

Im gona stop writing for a mo, cos this is gona turn into an essay and i hate writing them. Not that i ever finished one.




Arrow Accident with Rocket Launcher

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